The game’s China launch was once postponed. However, the US has 4.12 million installs, which is close to China’s, yet the two market differ drastically in terms of revenue. The large revenue traces back to the download amount enabled by the large population - Diablo Immortal has over 4.15 million downloads in China. The game was released five months ago, and earned $155.6 million from its initial launch in 60 countries, and $144.7 million from the China launch by NetEase Games.Ĭhina is easily Diablo Immortal’s top grossing market, seconded by US with $66.5 million, then Korea with $23.8 million, Japan $8.2 million and Germany with $7 million. NetEase-published Diablo Immortal earned $144 million in China Novem8:43 pmĭiablo Immortal, an action-RPG game developed by Blizzard Entertainment and China’s NetEase, has grossed over $300 million in revenue worldwide. NetEase-published Diablo Immortal earned $144 million in China - PingWest English 中文
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